Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019

Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019

Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019 | 524 Mb

Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
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Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 181104

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 181104

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 181104

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 | 172 Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

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Solid Angle Katana 2.6 (3.0) to Arnold 2.2.1.0

Solid Angle Katana 2.6 (3.0) to Arnold 2.2.1.0

Solid Angle Katana 2.6 (3.0) to Arnold 2.2.1.0 | 534.4 mb

Solid Angle has released version 2.2.1.0 of Arnold for Katana (or KtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Katana interface. KtoA is now shipping with the latest Arnold: 5.2.1.0 core.
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Solid Angle Cinema4D To Arnold v2.4.2.1 For Cinema4D18/R19/R20

Solid Angle Cinema4D To Arnold v2.4.2.1 For Cinema4D18/R19/R20

Solid Angle Cinema4D To Arnold v2.4.2.1 For Cinema4D R18/R19/R20 | 547 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
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Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max.2018-2019

Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max.2018-2019

Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max 2018-2019 | 271.1/271.4 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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Solid Angle 3ds Max To Arnold 2.2.956 for (3ds Max 2018-2019)


Solid Angle 3ds Max To Arnold 2.2.956 for (3ds Max 2018-2019)
Solid Angle 3ds Max To Arnold 2.2.956 for 3ds Max 2018-2019 | 271.1/271.4 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
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Learn Arnold - Fundamentals of Shading & Lighting


Learn Arnold - Fundamentals of Shading & Lighting
Learn Arnold - Fundamentals of Shading & Lighting
6,5 h | Video: .MP4, 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 5,27 GB
Genre: eLearning | Language: English

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Solid Angle Maya to Arnold 3.1.1 (x64) for Maya 2016-2018


Solid Angle Maya to Arnold 3.1.1 (x64) for Maya 2016-2018
Solid Angle Maya to Arnold 3.1.1 for Maya 2016-2018 | 1.1 Gb

Solid Angle has released version 3.1.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.2.1.0 core.
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Solid Angle Houdini to Arnold 3.2.0 (x64) for Houdini


Solid Angle Houdini to Arnold 3.2.0 (x64) for Houdini
Solid Angle Houdini to Arnold 3.2.0 for Houdini | 583.7 mb

Solid Angle has unveiled Arnold for Houdini 3.2.0. This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180916

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180916

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180916

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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